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|US $40.99 (3 Bids)|
End Date: Wednesday Apr-16-2014 18:05:33 PDT
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If you're still viewing this, you're on our old blog.
I'm moving over to a new, internally run blog at this URL:
This means I can cut the ties with Blogger and have more control over the site layout and post storage.
Hopefully this will give me more motivation to actually post! I've played in a few tournaments since this last one in March and I'm looking forward to Regionals and Time Spiral block season.
1 Foriysian Totem
1 Fiery Temper
1 Funeral Charm
1 Orcish Cannonade
2 Premature Burial
2 Sudden Death
1 Sudden Shock
1 Big Game Hunter
1 Blazing Blade Askari
1 Clockwork Hydra
1 Deathspore Thallid
1 Dragon Whelp
1 Dunerider Outlaw
1 Flowstone Channeler
1 Mana Skimmer
1 Rathi Trapper
1 Skirk Shaman
1 Sulfur Elemental
1 Viashino Bladescout
1 Ironclaw Buzzardiers (in for the Dunerider Outlaw against non-green opponents)
1 Vampiric Sliver (in for Big Game Hunter against white weenie type decks)
Red/black isn't a great combination in Time Spiral/Planar Chaos drafts because the creatures are fairly weak. I like red because of all the removal and I was in red early after a first pick Dragon Whelp. I was thinking of going with white or green as the second color but I kept getting passed black removal. Both of the Sudden Deaths and both of the Premature Burials were passed to me. I think one Sudden Death was as low as a fifth or sixth pick.
Round 1 - Brian Miller - UR
Game one started fairly evenly but then Brian started suspending larger creatures than I had, most importantly the Errant Ephemeron. I misplayed and blocked Keldon Halberdiers with my Deathspore Thallid, somehow forgetting that the Halberdiers have first strike. Oops. I killed the Ephemeron with my Big Game Hunter but I took too much damage too quickly to come back. I couldn't find very many creatures and didn't find enough removal to keep up.
Game two I had a bit better start but then drew nothing but land. I did a total of nine damage in both games. Not a good start.
Round 2 - Pat Moldovan - W
Losing round one put me squarely in a kid bracket. There were 26 players on Friday night---apparently spring break brought out the students because most of them looked to be about 12 years old. Naturally I was paired up against a non-kid. The way round one started I figured I was in for another beating but Pat stalled on two Plains for at least four turns. He had suspended a Divine Congregation and gained 10 life but it didn't help because his only creature was a Brass Gnat. He tried to hold off my army with the white charm "Fog" but I swarmed him in a couple of turns. Where were all these creatures in round one?
Game two was much of the same. He found land but didn't find many creatures and I killed the ones which did come out. He had another Congregation and another white Fog but neither helped. He started playing a lot of creatures after his Congregate but I was able to just keep swarming in with my little inferior ones and flying over with the Whelp for the win.
Round 3 - Sam Fleig - GWB
Sam and I traded blows in the first game but he attacked into a couple of combat tricks. I used Deathspore Thallid's ability to kill one of his creatures after blocking and used Sudden Death to get rid of his Magus of the Disk before starting to play my good creatures. He played Stormfront Riders to turn Serf token into 1/1 white Soldiers but I found the Sulfur Elemental to kill the soldiers. Then I got the Hydra and the Whelp out and started swinging.
Game two my removal came out in force and I kept him to minimal creatures. He got the Sengir Autocrat again but I forced him to block with all his creatures by attacking relentlessly. I had Fiery Temper and Melancholy in my hand in case he found Savage Thallid or another big creature but none of his beasts came out to play.
Round 4 - Ben Luff - URW
Aside: I was surprised how many people played three colors and somehow hit all three land types on turn three. Very risky.
My removal came out in force against Ben. He played a creature and I killed it. That's pretty much how it went. He played a Ghost Tactician (discard a card, your creatures get +1/+0) with one card left in hand. I was starting to lose the creature advantage and figured he had another critter in hand so I used Funeral Charm to make him discard at the end of his turn. It was an Island. Hmm. Later on that turned out to be crucial as my Whelp killed him the turn before he would have drawn another land which would have allowed him to play the one card in his hand: a foil Akroma.
Game two the Whelp came out again and I killed his flyers. I got rid of Crovax with Sudden Death, which is one of the few ways to kill that creature. He got me down to four but I sent in the Whelp one more time for lethal damage.
PTQ - Yokahama, Portland, Oregon March 10, 2007
I started playing Goblins long before I played competitive Magic. My first build was during the Fallen Empires days. I played white/red with Serra Angels for finishers. I thought Goblin Flotilla was great and Goblin Grenade really made the deck work.
The build I used for Extended this year differed just a bit from that original 1995 build:
3 Gempalm Incinerator
1 Goblin King
4 Goblin Matron
4 Goblin Piledriver
4 Goblin Ringleader
2 Goblin Sharpshooter
3 Goblin Sledder
4 Goblin Warchief
1 Kiki-Jiki, Mirror Breaker
3 Mogg War Marshal
1 Siege-Gang Commander
4 Skirk Prospector
4 Chrome Mox
3 Rite of Flame
3 Barbarian Ring
4 Bloodstained Mire
2 Sacred Foundry
2 Wooded Foothills
4 Blood Moon
3 Pithing Needle
4 Rule of Law
I was both happy and unhappy that Goblins top-8'd in Dallas. I was hoping the deck would remain under everyone's radar and people would keep Engineered Plague out of their sideboards as they had been. But the secret was out and Goblins were popular on Saturday.
Round 1 - David Colby - BG aggro
David started with a Birds of Paradise off a Forest so I thought he was going to play Destructive Flow. Instead he played some more Birds and a Llanowar Elves or two but didn't do much else. I swarmed with Goblins and killed him.
For game two I boarded in Pithing Needle to stop the Sword of Fire and Ice he played (but never got the chance to equip) in game one. I took out one Rite, one Mogg War Marshal and one Sledder. He had the same start with Birds and Elves but this time added Dark Confidant. I got a Sharpshooter in play and it wiped his board, leaving him with only two lands in play. The goblins didn't have much trouble after that.
This was the first of several rounds where my opponent didn't do a point of damage to me. I took three damage in the first game and five in the second, all off my own land.
Round 2 - Jeremy Fuentes
Jeremy was very quiet and obviously took great pride in his deck. Almost everything was foil, including the Unhinged lands he was using. He played a Spectral Lynx on turn three and for the next few turns he kept a black mana free to regenerate him. Then he tapped out and I cycled a Gempalm Incinerator to kill the kitty. He played a Jotun Grunt soon after but forgot to pay the upkeep on his next turn. I called him on it during his draw phase and the Grunt went away. After that the goblins swarmed in for the kill.
Game two he played another Grunt and I used an attacker, a Sledder sacrifice and a Sharpshooter to kill it off. After that I just kept playing goblins.
Four games in a row and my opponent had yet to damage me. I was starting to think Goblins might work after all.
Round 3 - Josh Beck - UB Counterbalance control
Josh is a good guy who has played in at least one Pro Tour event. Unfortunately for me he's also a good Magic player and I keep getting paired against him.
Game one I was able to play goblins quickly and he couldn't hit with the Counterbalance, making it the fifth game in a row without taking damage from an opponent. Josh told me as I played my first goblin or two that he had a sideboard just for goblins after losing to them in the top 4 in Seattle. I figured he had Engineered Plague so I boarded in Disenchants. I got him down to two life before he was able to get the Top/Counterbalance thing working and an Engineered Plague in play and completely shut me down. I ran out of cards in hand except for a Ringleader which I wanted to force through. Then he played Meloku and I figured I was out of time. I drew a land and played the Ringleader. I had been hoping for one card: Barbarian Ring, an uncounterable source of two damage. Guess what the first card I revealed was?
Earlier in that game I had played a Kiki-Jiki all by himself, with no other goblins in play, just so I could cycle the Incinerator and kill Dark Confidant. He already had Top and Counterbalance in play and those three together is an almost certain win.
Game three was more of the same. He countered everything I tried until I ran out of gas.
So much for going undefeated.
Round 4 - Sameer ? - UG Opposition
I've played against Sameer before but I still didn't catch his last name. He started with a Breeding Pool untapped for a Birds of Paradise so I wasn't sure what he was up to. Turn two or three he cast Beacon of Creation and then I was really confused. Then he played Opposition and it became clear. He tapped me down for several turns except he always left a creature or two untapped. I guess he was waiting to see if I did any crazy Warchief tricks, which probably wasn't a bad idea. I swung with the creatures I had and whitteled away at his token count until he had to let some of my land untap. Then I cast a Sharpshooter. He didn't have haste but apparently Sameer didn't have any of the new blue burn/removal or any bounce because I got to start my next turn with Sharpshooter in play. I wiped Sameer's board and swung with goblins.
Game two I boarded in Disenchant (again). He got a turn two Trinket Mage but instead of getting Pithing Needle for Sharpshooter, as I expected, he got Seat of the Synod. Whew. I already had one Sharpshooter in hand and drew the other shortly after. The first one wiped his board again and the second one sealed the deal.
Sameer beat himself up after the game because he realized his mistake. He knew he should have gotten Pithing Needle with the Trinket Mage but he wanted to get Opposition into play as quickly as he could. He cast the enchantment but he didn't have many creatures so I was able to get the Sharpshooter into play quickly.
This was the third round where my opponent didn't do any damage to me. I took a total of six damage from my land, two in each game from playing one of my two Sacred Foundries untapped.
Round 5 - Kai Davis - UW Slaver Control
I wouldn't think this deck would be fast enough to beat me but he used Cloudpost and Vesuva to get enough mana to cast and active Mindslaver, then used Ancient Ruins to recur the artifact. He must have been looking at my Tooth and Nail build.
Game one I had a slow start and he got the lock pretty quickly, a turn or two after getting a Fact or Fiction of Prismatic Angel, Condescend, two Mindslavers and an Island. Once he activated it he asked if I wanted to concede but I refused. I wanted to see what he was going to do with my turn to get an idea of how he would play. He took my turn and didn't do much with it and I conceded the game.
Game two I boarded in Pithing Needle for the Rite of Flames. I wanted to keep the maximum number of creatures in to mount as much pressure as I could. I had him down to five before he found, played and activated a Slaver. Unfortunately he drew a Sledder. I had a Warchief and two Ringleaders in hand and four mana sources in play. He took a long time to think, so long that I was just about to call a judge. I asked him to speed up and looked at my watch, very obviously and deliberately, several times. He finally did the obvious: he played the Warchief, played the Sledder and sacrificed all my creatures to the Sledder. I scooped since I had no chance.
Earlier in the game I cast a Goblin Matron with one mana source left open. I had the Pithing Needle in hand and hoped he'd counter the Matron. He didn't, so I cast the Needle and naturally he countered that. I hate blue players who know what threats to counter.
There's an interesting story about Kai at the end if you're not asleep by then.
At this point I was 3-2 and figured I was out of it. Most of my other friends were also out and a couple were on their way to Salem to play in the Standard City Championships tournament there. David Conachan was doing well though, going 4-1 with the Loam deck playing Terravore and Seismic Assault. More about David later.
I figured I'd play one more round and then drop and go take my wife out to dinner for her birthday.
Round 6 - Miles Barnes - Domain Zoo
Finally, the deck which caused me to put Blood Moon back in the sideboard.
In game one he got the fast zoo start with a twist. He played Armadillo Cloak on a Savannah Lions and started beating down with the 4-3 kitty. Then he found a Jitte and equipped that to the Lion too. I got a Sledder into play and blocked with a goblin, then sacrificed it and used the Sharpshooter to finish off the Lion. I didn't think he'd get counters because of the sac timing that we've worked on earlier but we both agreed to call a judge over to be sure. Unfortunately I'd forgotten that Armadillo Cloak gives the creature trample so that damage allowed him to get counters on the Jitte. He got two counters and used one to kill my Sharpshooter. Fortunately after that I found a Goblin King and swarmed with now bigger, Mountainwalking goblins with me down to seven life.
Game two, in came the Blood Moons. I took out the War Marshal's and a Sledder to keep in all the acceleration and try to get Blood Moon out as quickly as possible. I had to mulligan the first hand but the second was perfect: a land, a Mox and two Blood Moons (one to Mox for the other one). His first two turns were very quick: Isamaru, then Watchwolf. I cast Blood Moon and his eyes got big. One of his friends walked by and he pointed angrily to the enchantment. He beat down with the puppies until I found enough blockers and Incinerators to kill his creatures. I finally stabilized at five life. The only spell he cast after Blood Moon went out was one 1/1 Kird Ape.
I talked to David after the game and he told me the lone 5-0 had lost in round six. Now a 6-2 had a chance; it was even possible that two 6-2's would get in. I called my wife back to tell her it would be a while longer since I still had a chance.
Round 7 - Mauricio (Mo) Zuniga - Goblins
Mo was one of the four people at the "Z" table before the tournament started. They sat us alphabetically and there were four people at the last table, all with last names starting with Z. I'd never met Mo before but he was very friendly and we both had a good laugh when we each led with turn one Prospectors. I built my board more quickly but Mo responded with a Goblin Pyromancer and killed all our creatures. I was able to rebuild more quickly though as my Ringleader revealed more goblins.
We both got slow starts in game two but he stalled on two land. I finally found a Matron and went for a Warchief. I played Warchief, Piledriver, Piledriver and attacked for about 18.
We played a third game for fun (after turning in the results slip) and Mo dispatched me fairly easily. I'm glad just the first two games counted.
Another quick call to my wife ensued. Still in it! I was going to ask her to push the dinner reservations back but she'd made them a bit later than I thought.
Round 8 - Casey Blunt - Goblins
Yes, another Mirror. Casey, like Mo, had Pyrite Spellbomb main and used it to kill my key goblins. He took me out pretty quickly; I don't think I even got through any damage.
I didn't board anything for game two. I briefly considered Pithing Needle but figured that could hurt me as well as him. I put Goblin King under the Chrome Mox and got a faster start than game one. I was able to keep the pressure up with new goblins and kill his key men with Incinerators. After I won he started saying to himself, "Now we have no chance" over and over. I asked him what he meant. He explained that whoever won had to go 2-0 to have a chance at top 8 (I've never been good at figuring out the top 8 math, I usually ask David C. to figure it out for me). Casey thought for a minute and asked me if I would be willing to sign the results slip as 2-0 regardless of who won the third match. Whoever won would officially win 2-0 even though it was really 2-1. I said "I don't know, I'm ok with it but I'd have to ask this guy here," motioning to Paul the judge who was standing behind us. Paul OK'd it since nobody was offering or getting anything extra for going along with the deal. He also reminded us that we didn't have to actually do what we said we were going to do. The crowd which had gathered (we were playing at the first table) murmured their consent at our agreement with such comments as "That's nice to see."
Game three he started with a Prospector, then a Piledriver. I didn't have any goblins in play and cycled Incinerator targeting Piledriver. Dumb. He sac'd the Prospector in response and the Piledriver took one. Fortunately that play mistake didn't cost me because Casey's deck refused to serve up any more land. He was stuck on two for a long, long time. He had a Spellbomb in play but instead of killing my Warchief he had to sac it to search for land, which he didn't find. It got so bad he used his second land, Ghost Quarter, to blow up his first, Stomping Grounds, so he could go get a basic Mountain.
It didn't help. I found Goblin King and this time I used it, swarming with unblockable goblins for the win. Casey was visibly upset but with his deck, not me. He took the results slip and decisively filled it out 2-0 in my favor. Classy move. I thanked him several times after the match and later.
Another call to my wife. I might be in! David and I wanted for the round to end. I had been the top rated 5-2 going into round eight but as I walked around I began to get nervous. Josh Beck lost. Kai drew into the top 8 but Jeremy and Sameer were playing each other, guaranteeing that one would lose (or they'd draw, which probably wouldn't have been so bad for me). My breakers weren't looking as good any more.
Finally the round ended. The head judge started reading the top 8 list and David went up to the judge's table to sneak a peek at the standings. He walked back to me with nine fingers held up. Ninth! Arrrgh!! So close. One 6-2 did indeed make it but it wasn't me. But there was a bright side: I was still able to make my dinner date and I did win half a box (even though they did sneak in two Coldsnap packs on me).
I agree with including Pyrite Spellbomb main. Thank goodness I never faced Silver Knight. I also think you want four Pithing Needle in the board, especially against affinity. Fortunately I never had to face that nastiness.
OK, so the story about David. David is a good player and as usual he was doing well after round five. He was 4-1 and was paired against Kai Davis, who had just beaten me. I didn't see much of their match but I saw the end when David won game three.
A few minutes later they posted standings. There was me with the correct number of points but David was listed in the 4-2 bracket along with me. I rushed to find him so he could report the error. I found both him and Kai at the judges table, both looking confused. Apparently they had filled out the results slip wrong. They had Kai with two wins and David with one. Since they both signed the slip, those were the official results.
LESSON: always, ALWAYS check the results slip two or three times before handing it in. Whatever that slip says is what happened. Those are the official DCI rules.
Apparently that must have been the hand of fate stepping in to fill out that slip wrong since Kai went on to win the whole tournament. I can't help thinking how David would have done in the top 8. At it was he finished 5-3 but he took it all very well.
Whew. If that sounds like a busy day, it was. I didn't have time to get anything to eat after having lunch around 11:00. We didn't get out until about 7:30. Lesson learned #2: next time pack snacks.
Here's the triple Planar Chaos draft deck I wound up with:
3 Aven Riftwatcher
3 Blightspeaker (definitely the MVP of the deck)
1 Cautery Sliver
1 Dunerider Outlaw
1 Firefright Mage (I put him in to Madness out the Wurm but this was a wasted slot. Should have been something else, perhaps a Midnight Charrm or another random 1 drop. Maybe Ridged Kusite.)
1 Necrotic Sliver
1 Oros, the Avenger
2 Prodigal Pyromancer
1 Rathi Trapper
1 Reckless Wurm
1 Simian Spirit Guide (actually more useful than I thought)
3 Sulfur Elemental
1 Whitemane Lion (Lion + Riftwatcher = win in many cases)
1 Dead // Gone
1 Midnight Charm
I still haven't read the full Planar Chaos spoiler so I went into this draft a little blind. I wasn't sure how to value some of the cards. My first pick was actually Reckless Wurm, largely because the rare was awful and I knew there were a lot of discard effects. I took white creatures with most of the rest of pack one along with a couple of green fatties. I was all over the place.
I opened the second pack and revealed Damnation, which naturally I kept. After that I kept getting passed Blightspeaker so I started taking those and gradually shifted to mainly black and red with a splash of white. My third pack rare was Oros which landed me solid into three color territory. There is precious little mana fixing in Planar Chaos so I was reluctant to go three colors but with the good gold Slivers and the dragon I figured it was worth the risk.
Round 1 - Jeremy "Slick" Bilisari - BW
Jeremy and I had a very similar deck. He had one Blightspeaker and two or three Aven Riftwatchers. Unfortunately for him I also had the Pyromancers and more rebels --- eight total in the deck. Game one took about 30 minutes but I finally prevailed with my end of turn Timmy effects. Game two was close but my annoying Timmy's prevailed.
This game showed me how amazing Blightspeaker is, especially against a deck light on removal. If you get Blightspeaker out turn two and hit all four of your first four land drops, it's very hard to beat. I think BW rebels is definitely a solid draft strategy, especially in triple Planar Chaos but also in Time Spiral/Planar Chaos mixed drafts.
Round 2 - Chris Heino - GWr
Green/white is a tough color to pull off because of the lack of removal but Chris made up for it with a ton of Saproling generators and recurring tricks like Whitemane Lion to bounce Aven Riftwatchers or Deadwood Treefolk (which brings a creature back from the graveyard). Game one, again, took over thirty minutes until he finally found Rough, which killed most of my little Timmy ground troops. After that he quickly swooped in and killed me off. Before the Rough I had spent most of the game above 25 life thanks to the Riftwatchers. I would have killed him pretty quickly except for the Mycologist, the timeshifted Elvish Farmer, which kept gaining him two or more life on demand.
They announced the ten minute warning as we shuffled up for game two. I got two Riftwatchers going quickly and killed him in five minutes or less. Game three started a bit slower but the Blightspeaker did his thing and summoned some reinforcements. We went to turns but two Pyromancers did the final four damage in time.
Round 3 - Peter Zaworski - UR
Peter is a very good drafter and usually does well at Rainy Day events. Game one I he played three Shaper Parasites and killed off several of my guys but the Blightkeeper kept finding more. The Riftwatchers eventually did him in with me still at 18.
Game two I made several dumb play mistakes, especially after he had Frozen Æther in play (the new Kismet). I kept forgetting to put things into play tapped. For some reason I just couldn't remember to do it. On one turn that caused me to have three land untapped after casting a creature instead of four and that allowed Peter to kill the Blightspeaker when he couldn't call for backup. The mistakes and the tempo loss to the Kismet cost me the game.
Game three I played Blightspeaker turn two and he did his thing. I never found a Plains but Blightspeaker put the Riftwatchers directly into play and proved too much.
Round 4 - David Stroud - UR
David and I drew but we played it out for fun. In both games I got a turn two Blightspeaker and went to town. I even got Oros into play both games. The deck just went off. Guess I shouldn't have drawn after all.
Matches: 4-0 (but 3-0-1 with the ID)
After waiting an hour and a half to start building our deck they let us skip straight to deck construction with no registration of the card pool or the deck itself. I'm not sure how much cheating this enabled but at least I couldn't make stupid mistakes with my deck registration like I did last time. (Aside: please, Cascade Games, get your heads out of your asses and start the events on time. I got there at 8:25 and didn't start playing until just before 11:00, which is simply inexcusable.)
My card pool was OK but I didn't have any bombs and precious little removal. The only removal spell I didn't play was Orcish Cannonade. I didn't have enough good red to go into it and I certainly couldn't splash it with the double red requirement. I put in the black at the last minute to have some sort of removal with the Dark Withering and the Necrotic Sliver.
Here's the deck I went with, from a rather tame card pool:
1 Amrou Scout (fetches Aven Riftwatcher and Errant Doomsayers)
1 Ana Battlemage
1 Aven Riftwatcher (better than I expected, especially with the Whitemane Lion)
1 Castle Raptors
1 D'Avenant Healer
1 Errant Doomsayers
1 Giant Dustwasp
1 Icatian Crier
1 Malach of the Dawn (a timeshifted Ghost Ship for white!?)
1 Mindlash Sliver (feeds Madness and also works with the Necrotic Sliver)
1 Mire Boa
1 Nantuko Shaman
1 Necrotic Sliver (Vindicate on a body at instant speed!)
1 Plated Pegasus
1 Uktabi Drake
1 Whitemane Lion
1 Witch Hunter
1 Wurmcalling (the closest I had to a bomb)
1 Yavimaya Dryad
1 Dark Withering
1 Search for Tomorrow
1 Strength in Numbers
1 Griffin Guide
1 Basal Sliver (if I needed more to feed to the Necrotic Sliver, probably should have been main)
1 Sporesower Thallid (for beef, I didn't have a single other Fungus for him to help)
Round 1 - Jeremiah Haney - RWb
My deck actually worked as planned. I got a fairly fast start and got him down to three fairly quickly. I sent an alpha strike at one point but he had the white Fog charm and soaked up all the damage. He didn't have enough creatures to mount an alpha strike of his own but had been starting to chip away at my creatures with Magus of the Arena. By the time I got him down to three I had only one creature left and he had several on the board.
Game two he got the RWB dragon Oros, the Avenger (not the prerelease version) out---I don't remember which one it was but I knew that I had literally no way in the deck to kill it unless he fell for a combat trick with the Strength in Numbers. Unfortunately I was stuck on one Forest and one Plains and everything in my hand needed two of one or the other.
I was not feeling good after this match. I thought my lack of removal was going to lead to a very long day.
Round 2 - Adam Bailey - WG (with a surprise)
The first game against Adam went much as the first game against Jeremiah had but this time I finished the job. In game two he played a Mountain on turn one and I thought, "Aha, that's why he held a couple of cards all the last game, he was color screwed!" When he played the Island on turn two I was really confused. Was he playing a five color deck? When he played the turn three Swamp he admitted that he'd boarded to a different deck using the other three colors. His new deck got off to a fast start with two of the 1/1 pinger guys that drain life and a Tiefling which slowly but surely killed off my creatures. It was over relatively quickly.
Game three was back to the flyers for me and I was able to get them rolling pretty quickly. Thanks to the Aven Riftwatcher I ended the game with 22 life when I hit him for the final six.
I was joking around with Adam throughout the match and he was the first of two people to tell me our match was the most fun he'd had all day. Perhaps that didn't mean too much in round two but still, a nice thing to say.
Round 3 - Tim Siekawitch - RGW
Another aside: I'm surprised at all the three color decks especially when very few of them are running mana fixing. The storage lands seem to be enabling a lot of this. I think a bit of spot land destruction from the sideboard might be a good play. Now, back to the countdown.
Our first game went back and forth. Aven Riftwatcher kept me in the game for a long time but I wasn't able to do any damage and Tim had be down to seven when I found Wurmcalling. By that time I had a ton of land and was able to create a 6/6 wurm every turn even with keeping three white open for the Malach of the Dawn. Eventually my flyers and wurms beat Tim down.
Game two I was color screwed at first but Tim was totally mana screwed. He was stuck on two land for much of the game and my flyers did their work.
Round 4 - Benny Gonzalez - RWB
This round started with another game one that went back and forth. He killed my Malach of the Dawn with the 3RR sorcery that does 13 damage to a creature but I had Benny on the ropes and down to five. Then he cast a Bogardan Hellkite and killed all three of my creatures. This after I had already killed a Serra Avenger---the guy got some bombs.
Game two he just pounded me with the Serra Avenger. I was able to kill it but then the Hellkite made another appearance. I even killed it by blocking with a flyer and casting Strength in Numbers on it but it wasn't enough to save me.
Benny was the second person who said ours was the most enjoyable match of the day. At least I'm getting better at entertaining my opponents.
Round 5 - J.W. Dalton - BR
A two color deck! Amazing. J.W. had the full removal suite including a FOIL Damnation, which he got in all three games. I walked right into it in the first game. I was beating down with flyers and he cast Damnation at nine life, then smushed me. I took game two by holding a flyer back and forcing him into the Damnation. It was close though, he had me down to six. Every time I cast a creature he killed it with spot removal or Melancholy until I finally got enough on the board for him to cast Damnation.
Game three I got a faster start. He cast Damnation again but I bounced my Riftwatcher and sacrificed the Lion instead. Then I drew the Dustwasp to go along with the Uktabi Drake and he finally ran out of removal.
So basically a .500 finish which is about what I expected with this card pool. As it turns out, having removal that costs less than six is really handy.
I sent this letter to the editor of Inquest regarding a piece which ran in their January 2007 issue.
I've been reading Inquest for a long time and I think "The Magic Debate" from January 2007 is far and away the dumbest thing I've read yet. You want to reprint the power nine to put them in the hands of new collectors but you want to ban them from Standard. So basically your whole rationale for reprinting them is to screw the people who have paid fair market value for theirs or who were around since the beginning of the game? Hopefully this was just your poor idea of a joke.
I was around when Chronicles was printed and the anger and resentment it provoked in older players reverberated through the game for years. Many older players gave up the game because the time and money they had spent finding older cards was tossed out the window in one set.
I do have most of the power nine now and I've paid handsomely to get those cards. Reprinting them wouldn't get new players into older formats, especially if they couldn't play with the cards in Standard (and their effect on Standard would make Skullclamp look like Squire). They might get a newer player into an Extended deck but Legacy and Vintage would still be out of reach. Should Wizards also reprint all the real dual lands? Mishra's Workshop? Bazaar of Baghdad? Berserk?
There are a lot of cards which are out of reach of younger collectors. New collectors who are willing to spend the time or money to find older cards can still do so. Reprinting the power nine and banning them from Standard would succeed in angering every segment of the Magic community.
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